Jun 08, 2007, 09:36 AM // 09:36 | #1 |
Pre-Searing Cadet
Join Date: Jun 2007
Profession: E/W
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Abysmal damage even when I meet the requirements
So I'm working on an E/W (I know what you're gonna say, so can it) and whenever I'm attacking with my axe or sword, I'm doing absolutely abysmal damage. Like for a 6-22 dmg axe (which I meet the requirements for) even with a sundering mod, I'm still hitting mesmer mobs around my level in the regions of 6s to 11s. Is this because I'm not a warrior primary? I'm pretty sure the wiki explained that your skill doesn't take part in the damage calculation save for whether the damage range is halved, but I don't think that's happening because I'm never hitting for less that my min damage on whatever weapon I'm using.
Thanks. |
Jun 08, 2007, 10:03 AM // 10:03 | #2 |
Grotto Attendant
Join Date: Mar 2006
Guild: Thanks to all the guru [mods]
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Well seeing as your axe does "6" - X dmg .. i see nothing wrong with you hitting 6s
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Jun 08, 2007, 10:21 AM // 10:21 | #3 |
Banned
Join Date: Mar 2006
Location: Paris
Profession: Me/E
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it also depend of the req of your axe.
if your axe req is 11+ and u have max 12 axe mastery your damage will be crap. the rule is easy :more the difference between weapon req and poitnts in mastery increas more dmg u will do. test in balth on dummy, if no belive me : at 12 axe mastery with a 6-28 axe u will do more dmg if the axe req is 8 than if it was 12.closer the req is to ur points in mastery less dmg u will do.if same req as points put in u will only deal the min always or mostly. so instance again :axe dmg 6-28 req 8 mastery 12 dmg > axe 6-28 req 12 mastery dmg. with the only minimum in axe mastery u need for the weapon u will always deal the minimum dmg. that why. :P Last edited by Water Angel; Jun 08, 2007 at 10:24 AM // 10:24.. |
Jun 08, 2007, 10:33 AM // 10:33 | #4 |
Krytan Explorer
Join Date: Oct 2005
Location: Brighton, England
Guild: Ice Cold Elements [ICE]
Profession: Mo/
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water angel... Thats completely untrue. if you have 12 in axe mastery, you will do 100% damage (of that stated on the axe), reguardless of the requirement (So long as it isn't requirement 13)
Last edited by Nikki Moonlight; Jun 08, 2007 at 10:36 AM // 10:36.. |
Jun 08, 2007, 10:34 AM // 10:34 | #5 |
Pre-Searing Cadet
Join Date: Jun 2007
Profession: E/W
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Aha, so the attribute does factor into the dmg calculation. Seems the wiki was wrong :P Thanks for your help.
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Jun 08, 2007, 10:37 AM // 10:37 | #6 |
Wilds Pathfinder
Join Date: Aug 2005
Location: Maryland
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I would trust the wiki.
EDIT: most things there have been tested, tested again, and retested. Last edited by Whispering Siren; Jun 08, 2007 at 10:42 AM // 10:42.. |
Jun 08, 2007, 10:42 AM // 10:42 | #7 | |
Krytan Explorer
Join Date: Aug 2005
Guild: Scars Meadows [SMS]
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Jun 08, 2007, 10:48 AM // 10:48 | #8 |
Frost Gate Guardian
Join Date: Jul 2006
Location: westAscalon4lyfe?
Guild: Giggity Giggity [GOO]
Profession: W/
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Madman100, don't forget about warrior's primary attribute, Strength. It gives them armor penetration. Also, the higher the points you have in the weapon attribute, will give it a higher chance to hit the high end of the weapon. On a 6-22 axe in your case will mean, the more axe attribute points gives you more chances of hitting 20's.
So just barely having points in axe to meet the requirement will give you a low base damage. |
Jun 08, 2007, 11:04 AM // 11:04 | #9 |
Banned
Join Date: Mar 2006
Location: Paris
Profession: Me/E
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i was trusting wiki too before.
was using a req 9 bow with 9 in mastery.my damage was crap,always around min hardly over.when upped atributes to 16 the dmg considerably increased. ofc w/o use any skills.just basic dmg. so i no see any explanation to fact dmg incrased from min to more when upped atributes. + on other site, no rememeber which, found a whole thread about dmg calculation etc, where it was pointied with the min req rek for weapon the dmg wont be optimal....what i could see myself with the bow instance. |
Jun 08, 2007, 11:30 AM // 11:30 | #10 |
Ascalonian Squire
Join Date: Apr 2007
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you should read this
http://www.guildwarsguru.com/content...nics-id674.php |
Jun 08, 2007, 11:53 AM // 11:53 | #11 |
Desert Nomad
Join Date: Nov 2005
Guild: Dragon Slayer Guild [DSG]
Profession: R/
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The damage ur going to do is also going to be highly dependandt on the enemy ur facing's AL, if ur trying to use ur axe on a Kourna whose under AL boosts for example, ur not going to do alot of damage.
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Jun 08, 2007, 12:01 PM // 12:01 | #12 | |
Forge Runner
Join Date: Jul 2005
Location: Grind is subjective
Guild: learn this please
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Jun 08, 2007, 01:11 PM // 13:11 | #13 |
Banned
Join Date: Mar 2006
Location: Paris
Profession: Me/E
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u get additional dmg for each additional atribute point in mastery OVER the req of the wepon.u may have 13 mastery if req is 13 the dmg will be minimal.and more dmg will come only from the 3 bonus atribute points who are over the req of wepon,so +3 till 16
so on a weapon with lower reqired the minmal dmg is already trigered at 8 mastery for instance and all the rest is bonus,so here will be +8 for 16...wahts more than the +3 fro ma req 13 wepon... but nvm.guess cant convice all almighty guru lovers. cheers.as long as the op got helped... |
Jun 08, 2007, 01:24 PM // 13:24 | #14 | |
Forge Runner
Join Date: Jul 2005
Location: Grind is subjective
Guild: learn this please
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Quote:
This has been tested and retested--hell, I'll test it again myself now. Req 9 hammer Req 11 hammer |
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Jun 08, 2007, 01:35 PM // 13:35 | #15 | |
Wilds Pathfinder
Join Date: May 2005
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Quote:
The OP's damage numbers are actually very plausible, given no armor pen from strength, and a max of 12 in mastery. |
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Jun 08, 2007, 01:44 PM // 13:44 | #16 |
Forge Runner
Join Date: Jun 2006
Location: Mancland, British Empire
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I'm rather interest on what build is the op using? Care to share, Madman?
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Jun 08, 2007, 02:00 PM // 14:00 | #17 | |
Furnace Stoker
Join Date: Oct 2005
Guild: Inde is Smoking [Hawt] *ToA*
Profession: W/E
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Jun 08, 2007, 02:02 PM // 14:02 | #18 |
Lion's Arch Merchant
Join Date: Dec 2005
Guild: Lightning Strikes Twice [LST]
Profession: Me/
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IF([weapon mastery]>12;2^((2*([weapon mastery])-24)/40);2^((5*[weapon mastery]-60)/40))
Multiplier based on weapon mastery (crit chances also improve, approximaltely according to 1,436*[weapon mastery]/100+0,2588/100) counts as soon as you meet the req, after that there is no more influence coming from the req as you can see in the formula. As the function is expontential (increase decreased after 12 though) the attribute points invested provide increasingly better returns. So meeting a req at 7 still means you get a factor of 0.65 on your weapon damage which makes it really low, 12 gets you 1 and 16 gives you 1.15 to give you a bit of an idea. Also crit rate improves which takes average damage up even further. |
Jun 08, 2007, 02:59 PM // 14:59 | #19 |
Banned
Join Date: Mar 2006
Location: Paris
Profession: Me/E
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not really conviced ....but nvm.^^
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Jun 08, 2007, 03:00 PM // 15:00 | #20 | |
Forge Runner
Join Date: Jun 2006
Location: Mancland, British Empire
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